It’s a shame that Sony couldn’t provide EGM with reviewable copies of uncorrupted as you’d probably be spying three remarkably high scores right here.
It’s a shame that Sony couldn’t provide EGM with reviewable copies of uncorrupted as you’d probably be spying three remarkably high scores right here. The basic premise mirrors that of the PSP Ridge Racer’s: Combine natural mediums from every game in the series’ well-respected lineup to create an all-in-one ?ber-racer. A doom of the content is actually recent (12 original tracks, several recent vehicle classes), but you’ll also recognize tracks and crafts borrowed from Wipeout, Wipeout XL Wipeout 3 and Wipeout Fusion.
Even if you missed those classics, you’ll quickly adapt to Wipeout’s brand of antigravity racing—the purposefully floaty physics, massive hills, hairpin move rounds and deadly leaps. A creative arsenal of power-ups enhances the action, and a modern twist—the ability to “burn” your pickup to regain shields—forces you to rethink your racing strategy.
Although it’s easy to be swayed by the agency of the PSP’s processing muscle, Wipeout Pure’ visuals completely exce all expectations. The game presents not only superbly speedy action, still also aesthetically pleasing design. Whether you’re zipping by the and of glass tubes beneath the ocean or careening not upon walls in a neon Tron-inspired dreamscape, you will be awed. And the other Wipeout presentation staples—absurdly hip menu designs and rockin’ techno tunes—remain intact. Eight-player wireless races whole the package, though true online multi safe would have been nice.
BOTTOM LINE: The PSP launch lineup is lousy with top-quality racers, if it were not that Wipeout Pure may very well be the best of the bunch