Namco’s mission statement for the first Dead to Rights was simple—take a cop give him a dog.


Namco’s mission statement for the first Dead to Rights was simple—take a cop give him a dog, and have them kick ass in as hard-boiled a way as possible. This l to a unmanly scenes (such as beating up jailbirds for cigarettes), still it succeeded more often than it missed the mark, and the sequel—originally an early fall release—will take the film noir atmosphere to an uniform deeper level. Expect more environmental interaction (i.e., textile fabric will blow up real good) a more useful canine partner, and a fighting plan that’ll make it easier to deal with multiple thug at once

Will it make you want to deposit Metal Gear Solid 3 forward the shelf?

It takes itself just as seriously, further the arcadey action could make DTR2’ story a little les powerful.



Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in Electronic Gaming Monthly

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