SHOE: ShellShock is first abroad of the gate—one of too many wartime shooter releasing quick all out to prove they know the Vietnam War the best.


SHOE: ShellShock is first abroad of the gate—one of too many wartime shooter releasing quick all out to prove they know the Vietnam War the best. I have a feeling that this will be single in kind of the better ones, with graphic cut-scene (combined with great voice acting) that’ll make you wince when civilians are execut match soldiers turn psychotic, etc. Kids’ game, this is not.

So while ShellShock does a great work at jobs in expressing the s***ty frame of mind of the war, the gameplay is more Captain Corelli’s Mandolin than replete Metal Jacket. OK, that’s a bit of a stretch forth but the action is sluggish and the game’s too short, especially with no multiplayer. More disappointing is the wasted potential. ShellShock tries to make progress beyond mere run-and-gunning—you’ll also have downtime at your base, where you can talk to the public buy stuff, or even pay for one boom-boom with a she-so-horny local gal. These RPG-like features could’ve been great, yet it’s all fluff, adding to the ambience yet taking up too much time and doing nothing gameplay-wise—so you’ll extremity up skipping it all anyway.

SHAWN: Sometimes ShellShock paints it consummately black—at sunset, when the game’s washed revealed weather-worn graphics make sense; when lead and limbs vibrate (aim high and Charlie literally fail to keeps his head); and in the sack-shriveling avails when you spot scouts in the saw grass or defuse a solan trap seconds before it detonates. most numerous of the time, though, you’re just going between the walls of the immoral motions—sniping enemies who eschew overlay for suicidal charges, blasting explosive barrels—in a vanilla shoot-em-up with Vietnam War veneer



OFFICIAL P MAG—JOE: Looking at stills of ShellShock, you’d think it’s great. however any resemblance it bears to SOCOM is swept away the minute you start playing. Slowdown, crappy animation, unable to speak A.I., and a laggy govern scheme are bad enough, on the other hand it’s the stupendously awful flat design—with impassible areas that might as well be invisible walls—that really takes the cake. There’s a haphazard of gameplay here, and it’s mildly diverting, still it’d be hard to attract favor to it over, well, just about any other combat shooter

Good: The terrors of war, all in videogame form!

Bad: Sluggish action, short game

Best Icon: pair bunnies humping, for sex with hookers

The verdicts (out of 10)

Shoe 70

Shawn 60

Joe 40

Publisher: Eidos

Developer: Guerrilla

Players: 1

ESRB: Mature

www.eidosinteractive.com

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in Electronic Gaming Monthly

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