Good: admirable voice acting.


Good: admirable voice acting, some clever puzzles

Bad: Atrocious graphics, clunky controls

Winner: Award for chiefly Prominent Collarbones

SHANE: When Galleon was first announced for the Dreamcast back in 1998 it be seened like an ambitious adventure in swashbuckling. Hell, it plane looked good. Galleon promised more of the daring leaps and labyrinths that made the first Tomb Raider like a hit, and it had a winning pedigree—Lara’s creator left to work in succession Galleon soon after crafting M Croft’ first adventure.

Numerous delays and reworkings later, Galleon is finally staggering onto an unsuspecting Xbox near you. lay simply, this game looks awful. Indescribably stinted characters (have the designers at all times seen a human leg?), embarrassingly stark environments, and laughable special weights make this the ugliest Xbox game you’ll to the end of time see.

Of course, visuals aren’t everything. upright gameplay can outshine the nastiest exterior. Tragically, Galleon embarrasss here, too—what could have been exciting platforming, combat, and puzzle-solving becomes an exercise in frustration with unwieldy controls and uneven level design. At least the game is mercifully short. income it if you want to eye a gaming shipwreck dredged up from an earlier era.



CRISPIN: Compared to more fresh and far superior adventure games like Prince of Persia, Galleon expects and plays like a funky buggy evolutionary shoot of the genre developed in isolation while the quietness of the gaming world passed it by way of Its novel control scheme works great half the time if it be not that often feels sluggish and leads to oddball situations (such as climbing up a door you’re trying to walk through) undivided in 10 gamers might glom in succession to Galleon for the sake of its uniqueness, still for everyone else, this ship has sailed.

KEVIN: none before have I seen a game that in like manner blithely pairs high-tech special consequences with low-tech production values. upon one end, you have completed lip-synching and main guy Rhama’s uncanny ability to climb platforms like a real character (subtle, yes, but no game has done it before). unless then there’s the ugly characters, acres of devoid terrain, a poor camera, and “try this jump over again and again” gameplay that went revealed of style with Tomb Raider 3 It’s a fascinating museum piece of what populace considered state-of-the-art back in 1999

Publisher: Atlus

Developer: Confounding Factor

Players: 1

ESRB: Teen

www.galleon-game.com

The verdicts (out of 10)

Shane 40

Crispin 50

Kevin 45

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in Electronic Gaming Monthly

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