Good: Impressive-looking wrestler intuitive controls Bad: Ho-hum story mode For the Hormone-Raging Teenager: fresh bra & panties matches BRYAN: Day of Reckoning certain looks like a champ.


Good: Impressive-looking wrestler intuitive controls

Bad: Ho-hum story mode

For the Hormone-Raging Teenager: fresh bra & panties matches

BRYAN: Day of Reckoning certain looks like a champ, on the other hand under that chiseled physique are more moot points than a retired grappler coming to grips with life abroad of the spotlight...and no more emancipated ’roids.

The game steps into the ring sporting incredibly detailed wrestler and reign overs so simple that any jobber can lay the smack down, be it forward candy asses or regular asses. unless like last year’s GameCube-exclusive WWE title, this individual loses by pinfall due to its uninspiring story variety Guiding your created superstar from pretender to contender purely amounts to a series of frustrating tussles with any ridiculous stipulations, like letting your partner—whom you have no hinder over—record the victory. Lame. Forget about branching story lines ? la THQ’ SmackDown! series (PS2)—aside from deciding which WWE faction (SmackDown or Raw) to join, your path to glory is preset Toss in A.I. enemys who are all countermove masters, and you’ve got a game that merits a mouthful of Mr. Socko

SHAWN: Welcome to the world of workaday wrestler the schmuck in standard-issue spandex whose piece of work is to make the frights with gimmicks look good. Whether you endeavor through the second-rate story gradation as a bona fide melancholy chipper or step into exhibitions with superstars, you haven’t got a prayer when the game’s cheap champs decide to coop you purple (after you’ve present in 20 minutes preparing for the pin). And while what goe around advances around when you fight friends, Reckoning’s poor man’s presentation—no commentary or voice work, a three-song soundtrack, etc.—is still more like a weekly match than the main event



1UP.COM—DAVE: Day of Reckoning has fine decent fundamentals, and it’s a solid multiplayer game. The animation and grappling sways would have been worshiped a year or sum of two units ago, and the create-a-wrestler way is up to hardcore spec nevertheless it takes more to make a wrestling superstar in 2004 and that’s where this game fails—the A.I. behavior is many times glitchy, and the linear story affection is like refined antifun. The simply thing more frustrating than fighting the overpowered CPU is hoping a bonehead A.I. tag partner won’t dab a crucial match.

Publisher: THQ

Developer: Yukes

Players: 1-4

ESRB: Teen

wwwthqcom

The verdicts (out of 10)

Bryan 55

Shawn 50

Dave 65

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in Electronic Gaming Monthly

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