Xbox - Majesco - September 2004 What’s the Deal? Advent Rising takes the third-person shooter genre upon a heady.


Xbox - Majesco - September 2004

What’s the Deal? Advent Rising takes the third-person shooter genre upon a heady, intellectual trip: It’s up to you to discover mankind’s latent psychic potential upon a bizarre alien world. count upon an ambitious story line from Orson Scott Card, author of the genocidal sci-fi milestone Ender’ Game. According to Lead Designer Donald “Colonel” Mustard, “[Card] really had no idea about the limitations and constraints of [game] technology, in the same manner his approach is solely based forward narrative and character.”

Combining telekinetic powers (? la Psi-Ops), two-fisted gunplay, and vehicular mayhem, Advent tenders serious variety. It also tackles serious moral choices—you might have to pick between dragging your war-hero brother or your beautiful fianc?e to safety—a watershed trice that will affect more than a scarcely any lines of dialogue. “It’s really a game with multiple paths, story proper states that greatly affect the last hour of the game, and substantially different endings,” says Mustard.

Closest Known Relative: Halo, with a dash of Psi-Ops and an Alter be sounded back veneer.



Prognosis: Crossover Succes If the story lives up to the hype sci-fi fans should rise en masse.

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in Electronic Gaming Monthly

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